![]() The audio element is also not working correctly, as I could never get any in-game sounds to work. However, there are still some serious flaws that need to be fixed. At the LAN I attended, there was little to no lag, and with the game's simple interface, even the non-RTS gamers were able to be competitive quickly. Multiplayer is supported via the Gamespy Network, and through straight TCP/IP. ![]() While there are other complexities, such as level-gaining, race-specific units, heroes, and the necessity for supply lines, Celtic Kings' structure removes more of the 'resource gathering' with straight-up combat. All units can be created quickly and easily, and are usually automatically garrisoned in elected buildings. ![]() The maps are fully created, with no ability to build (or even permanently destroy) buildings, only capture and damage existing structures. Celtic Kings uses a much simpler interface than other, better known real-time titles.
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